Original article by Paladin Knight
Recently, Remedy's masterpiece "Control" won the annual game awards of some game media such as IGN. Interestingly, although the game has been released for some time, there are still many discussions around the game. This game has too much to study And analysis places, such as confusing plots, the game ’s reference and reference to many movies, and the game ’s rich combat experience, it ’s no wonder that this game can get a high rating of more than 8 points from a number of media, including IGN and Gamespot. .
As far as the game scene is concerned, this game is really shocking. During the game experience, I was deeply shocked by many scenes, such as the diversified design of multiple scenes, the complexity of the overall scene design architecture, and the level difference. A lot of use, and the most charming ashtray maze is endless.
It is no exaggeration to say that the scene design of this work has an intoxicating charm, which can be described as a visual feast of architectural aesthetics.
Unlike previous games designed by Remedy, because this "Control" takes place in the entire Taikoo Building, in order to avoid more than monotonous scenes, the designer thought of many ways to make the scene more diverse, rather than all the way through. Office scene.
Of course, the main part of the game is still an office scene. For example, the administrative department is a typical office design style. There are desks and chairs everywhere, and ubiquitous glass doors. Because in the early stage of the game, players mainly live in these places. , So I can't help feeling some aesthetic fatigue.
But from the third chapter, the scenes of the game have become more diverse and more and more magnificent. For example, the scene of the power plant is much wider than the previous scene, and there are also outdoor-style scenes such as rock passages. In the blocked passage, I encountered some venom-spraying aliens. After shooting weak points, they will gradually disappear, and finally the entire passage can be cleaned up. To make the water pumps resume operation, it also requires throwing skills. Make three transformer boxes to the three capacitor converter switches. By the way, there are such transformer boxes in many scenes. They are not only puzzle solving props, they can also be used to attack the enemy, and they are designed to be awake. eye.
The latter scene is even more exciting. For example, the ring prison refers to a lot of prison designs in European and American movies. The entire structure is also very intricate and easy to get lost, and players can fly around with flying skills here. The special experience made me think of the imperial wind in Chinese mythology, and we can also use the flying skills with the flashing skills to make it more enjoyable to swim in this scene, but the premise is to eliminate those difficulties After entangling the enemy.